![]() Live Smooth is an interactive version of the Smooth command and works in the same way. Factor is the value (percentage) of the stretch operation. Factor is the value (percentage) of the scale operation.Ĭenter Stretch is located in the Modify Tab and will stretch a selection on the X, Y, or Z axis around the selections center. Center ScaleĬenter scale is located under the Modify Tab and will scale a selection around its center point. Use it on the stomach of a figure to give it a beer belly. Smooth Scale is great for use on SubPatch objects. You may get better results with the Scale Morph function ( Modify > Scale Morph). Scaling the base of an Endomorph with a normal sizing tool may not add the proper amount of scaling to its morph targets. You can edit the values and then click the Apply button to apply them, which you can do multiple times. The Center X, Y, and Z values indicate the center point of scaling, through which the axis runs. ![]() If you use an arbitrary axis (i.e., use in a perspective viewport), no Axis buttons are selected. The Axis buttons relate to the axis along which the effect occurs. The Horizontal Factor and Vertical Factor values on the numeric panel reflect the amount of scaling in those directions in relation to the viewport used. The information display indicates the Scale factor you applied The center of the effect is determined by the Action Center setting, discussed previously. Select Modify > Pole and drag your LMB in a viewport. The information display indicates the Scale factor you applied along the two relevant axes. The Pole tool ( Modify > Stretch > Pole) is identical to Pole Evenly, except that you can scale an area independently on the two axes - dragging your LMB left/right to affect horizontally and up/down to affect vertically. The falloff modes for this tool are described on the Falloff Mode page. The Center X, Y, and Z values indicate the center point of scaling. The Factor value on the numeric panel reflects the amount of scaling. The information display indicates the Scale factor you applied. Select Modify > Pole Evenly and drag your LMB in a viewport. The Pole Evenly tool ( Modify > Transform > More > Pole Evenly) scales an area of an object along the vertical and horizontal axes. The minus (-) or plus (+) setting will scale using the negative or positive side of the reference. The c setting will scale using the center of the reference. Absolute lets you numerically set the center position. Layer uses a bounding box around geometry in the background. Bounding Box uses a bounding box around all of the geometry. The Reference setting determines a reference for the selected Action Center. If Locked is used, the aspect of the geometry is maintained, meaning you only need to change one value and the others will change accordingly, to keep the proper relative proportions of the geometry. ![]() With the Values setting set to Independent, the object can be scaled independently on each axis. This is a handy tool for creating Morph Targets! Absolute SizeĪbsolute Size ( Modify > Transform > More) allows you to scale geometry with great flexibility and precision. Click on the Background Conform button and presto! Instant conform.Place the object that you want manipulated in the Foreground and the “effector” object in the Background.This function will take an object in the Foreground layer and fit it to an object in the Background layer. To add it to your Modify tab, use the Edit Menu function( Alt F10). To install it and get the use of BGConform, Spherize and Squarize, use the Add Plugin command. The Background Conform function is available through the Legacy plugin Spherize.p. The Move to Background Center option moves the foreground geometry to where the background geometry is sitting. The switches ( Fit to Background X, Y and Z) can each be checked or unchecked and the foreground object will assume the same Bounding Box measurements on the axes you have chosen. You need a foreground and background layer showing, then you can start this tool. There are controls on how to take the measurement ( Measure along Axis: XYZ, X Only, Y Only, Z Only) and how to apply it with the Scale Center or Axis choices. You can choose the scale you would like your object to assume by tapping it in the Real World Distance field. With the two points selected, choose Set Scale and you will be presented with a measurement in the LW Measurement Distance field. You need to have at least two points selected to use this tool to provide a base measurement.
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